v1.3 – Mac and Linux builds


So for about a year now I've been working full-time as a mobile game programmer, so I haven't had as much time for personal projects like this. I would like to keep making content, though, even if it's less frequent.

Updates

  • Mac and Linux builds are now live. I'm trusting Godot that they work, let me know if you run into any issues. (UPDATE: It took me some time to figure out, but any issues with the Mac build should now be resolved.)
  • Added 3 new backgrounds (city, town)
  • Added slight indicator for locked columns

Future plans

  • I still want at some point to design more game modes, or make more card art, but that's a bit more of a time commitment than adding a few backgrounds, so there's no set schedule at this time.
  • Support for multiple languages? It's not a text-heavy game, but it's something I might look into in the future. I've learned more in the past year how localization is handled in other game engines, but I need to see how it can be done in Godot first.

Files

temple-solitaire-html.zip Play in browser
Version 1.3.0 Aug 14, 2022
temple-solitaire-linux.zip 16 MB
Version 1.3.0 Aug 14, 2022
temple-solitaire-mac.zip 28 MB
Version 1.3.0 Aug 14, 2022
temple-solitaire-win.zip 14 MB
Version 1.3.0 Aug 14, 2022

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