I've considered it, but I'm not experienced with testing/publishing a mobile version and I haven't had the time to look into it. I'll see what I can do, though.
add a variant where you pull cards in groups of 2, if you place the first, you can place the second, if you cant place, you pick another 2 and put them at the top, when you have all cards in your hand, you put them back, repeat and if you go one deck without placing, you lose
Hello! I've just downloaded the mac build, but it doesn't seem to work. I unzipped temple-solitaire-mac.zip and then also unzipped Temple Solitaire.zip but when I tried to open the resulting Temple Solitaire.app I got this error message saying it was damaged. I tried this process inside my downloads folder and also tried moving the .app into my applications folder but got the same error message. I'm using a mid-2014 macbook pro running High Sierra, so I understand if this is just a case of my computer being too dang old haha.
Oh interesting! Additional info: I tried downloading the windows version and running it through wine and it seems to work perfectly, so that's something
Also my friend showed me how to remove the xattributes from the .app package and that allows the mac version to run. They say that problem is something about quarantine tags or package signing or something. Just in case that's helpful!
I wasn't able to code-sign the app because I wasn't exporting from a Mac. I borrowed one, copied the project over and exported from there and it seems like it signed properly, so hopefully it works now?
Hmm, I was able to get the .app to run, but it seems like there's something else wrong with that version because none of the buttons in the game do anything. They animate when I click them but nothing happens. The other version that I removed the xattributes from myself works perfectly.
I do actually have files for Mac and Linux builds somewhere, but I never tested them to see if they worked so I never got around to releasing them. If there's interest in it, I'll see what I can do.
I do have interest in that. I’d love to have the game downloaded for those cases I lose conection. It’s a great time-passer.
I’d be more than happy to help you test the builds if you need.
I love this game!! I’d never played any sort of solitaire before and honestly they never seemed appealing at all, but the art made me really curious and the gameplay is quite addictive. I spent a couple of hours last night just figuring it out and now I’m consistently winning about a third of the time.
I love that you made your own rules and deck. Thank you for this.
Wonderful solitaire game! Small bug: If you win and click the "Reshuffle" button, the message "click anywhere..." does not disappear and if you do click, it indeed reshuffles again.
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I can't play the game. Is there a 32 bit version?
I've considered it, but I'm not experienced with testing/publishing a mobile version and I haven't had the time to look into it. I'll see what I can do, though.
add a variant where you pull cards in groups of 2, if you place the first, you can place the second, if you cant place, you pick another 2 and put them at the top, when you have all cards in your hand, you put them back, repeat and if you go one deck without placing, you lose
The difficulty of this is insane, I haven't even been able to get a full stack yet
Don't worry, Bubbon. It's all based on luck and strategy.
This is fun and beautiful 🥰
I also made a Solitaire with Godot if you wanna try out😄
https://eddie-yu.itch.io/carpet-solitaire
Hello! I've just downloaded the mac build, but it doesn't seem to work. I unzipped temple-solitaire-mac.zip and then also unzipped Temple Solitaire.zip but when I tried to open the resulting Temple Solitaire.app I got this error message saying it was damaged. I tried this process inside my downloads folder and also tried moving the .app into my applications folder but got the same error message. I'm using a mid-2014 macbook pro running High Sierra, so I understand if this is just a case of my computer being too dang old haha.
It seems that there's an issue with exporting a MacOS app from a non-MacOS platform. I don't have access to a Mac right now, so I'll need to find a workaround for it.
Oh interesting! Additional info: I tried downloading the windows version and running it through wine and it seems to work perfectly, so that's something
Also my friend showed me how to remove the xattributes from the .app package and that allows the mac version to run. They say that problem is something about quarantine tags or package signing or something. Just in case that's helpful!
I wasn't able to code-sign the app because I wasn't exporting from a Mac. I borrowed one, copied the project over and exported from there and it seems like it signed properly, so hopefully it works now?
Hmm, I was able to get the .app to run, but it seems like there's something else wrong with that version because none of the buttons in the game do anything. They animate when I click them but nothing happens. The other version that I removed the xattributes from myself works perfectly.
Question, are you planning on releasing macOS and/or linux builds? I’d like to download the desktop version but I don’t use Windows.
I am a Godot developer with linux and macOS so let me know if I can help you there.
I do actually have files for Mac and Linux builds somewhere, but I never tested them to see if they worked so I never got around to releasing them. If there's interest in it, I'll see what I can do.
I do have interest in that. I’d love to have the game downloaded for those cases I lose conection. It’s a great time-passer. I’d be more than happy to help you test the builds if you need.
Cheers!
I love this game!! I’d never played any sort of solitaire before and honestly they never seemed appealing at all, but the art made me really curious and the gameplay is quite addictive. I spent a couple of hours last night just figuring it out and now I’m consistently winning about a third of the time.
I love that you made your own rules and deck. Thank you for this.
It looks like the game uses more and more CPU and memory the longer it runs. Maybe there is a resource leak somewhere?
That could be an issue. I'll look into it.
Cool game but keeps crashing
I think the dev fixed it in 1.1.3.
Hopefully, yes. I had multiple users report a particular issue that might've caused it, and I was able to track down the error and fix it.
Wonderful solitaire game!
Small bug: If you win and click the "Reshuffle" button, the message "click anywhere..." does not disappear and if you do click, it indeed reshuffles again.
Good catch.
I'll fix it in the next update.Should be fixed as of v1.1.Nice game. I like how simple the graphics are and the fact that there's options, shuffling, etc. All in all, Good job on this game.